NEWS ARCHIVE



January 26th, 2002
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Version 1.0 Released

Version 1.0 is now released.  Added features are:
        1)  Alien Saucer for each level
        2)  Lower poly count on smallest asteroid
        3)  More balanced volumes for wav files

I got a Game Programming  Job !! :)

Just when I thought I might have to return to school in order to develop skills necessary to break into the field, I was offered a position doing scripting and other work on a GameCube title.  I'll be driving cross country soon.  

Because of this, and the fact that I want to develop some other skills, enhancements to this application may be sparse for a while. The source code downloads have been halted for the moment, as they can benefit from some cleaning up and reorganizing.  If anyone really wants to get a hold of the current code contact me with the link above.
 

January 21st, 2002
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Last Update for a while

Version 0.83 is now released.  Added features are:
        1)  When you get a high score, the game asks for your initials
        2)  The game now has a GUI allowing you to quit out of game.  Utilizing CMenu class from MS.
        3)  A gui for configuration settings is in place but all code relating to setting the config will be added later.


January 20th, 2002
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Download Game mission movie now!!!!  

Go to downloads page and download the games mission movie.  It's a large but high quality video detailing the reason behind why the whitestar is attacking asteroids.

New Version Released - 0.82

1)  Fixed a bug where the game crashed if players resolution was set below 1024 x 768.  Now it gracefully informs the user and exits application.  Future release will allow resolution as low as 640x480.

2)  Added Pause feature to game


January 19th, 2002
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New Version Released - 0.81

1) Fixed a bug that caused game to crash on some setups while loading the game info.


January 16th, 2002
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Need 3D models and Original Artwork

Looking for low-poly 3D models for Whitestar and Vree saucer - for this game really only need top halves of them.  Hoping to get them in 3DS Max format or .x file format.

I'd also like to replace the menu screens in the game and the background game screen with original artwork.  Open to ideas.

January 15, 2002 - Jon F.
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Babylon 5 : Sector 87 open for business

Babylon 5:Sector 87 is an open source DirectX 8.0 project. I will be posting zip files for developers as well as zip files for those who simply want the executable and it's required files only.

Programming critiques Needed !!!!!!!!!!!!!!!!!!!

In order for this project to be of benefit to programmers, existing design flaws, bugs and places for optimizations need to be recognized, corrected and notated. ALL design suggestions/fixes used will be properly credited and listed on this site as well as in the game readme.

Need Info for Credits/Permission

As this game wasn't initially intended for public release, the images I had gathered online weren't saved with the author's name and in some cases the author wasn't listed.  If anyone has any info on the authors of the in-game menu renderings please let me know so I can contact them.

Web Page Help Wanted !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I need your help in designing this web page. The current pages are simply temporary and placemarks only. Flash designers welcome!!!




                                                        
                       
Copyright © 2002 Babylon 5™ and © Warner Bros.