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FAQ is a work in progress
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Raiders
Campaign
General Questions
Installation and Hardware
Problems
Mission Hints and
Walkthroughs
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General
Topics
General:
Graphics:
Missions:
The Minbari War:
Technical:
Raiders
Campaign
General
Questions:
Q:Whats
the Story?
A:Your name is Thomas
Stonewall
Blaylock. Having grown up on
the fringe of society in the
outer colonies, you joined up
with Earthforce immediately
after finishing school. You
graduated flight school at
the top of your class and
quickly began what was sure
to be a successful military
career.
Your plans
quickly derailed however when
your first squadron commander
was caught selling EarthForce
starfury parts on the black
market. To your total dismay
he testified in his
court-martial that you were
his right-hand-man in the
operation! You knew he
didnt exactly care for
you, but this? After being
grounded for several months,
you were eventually cleared
in your own court martial of
any wrong-doing. The damage
had been done however
an invisible black mark would
follow your record where ever
you went from then on and
your chances of rising
through the officer ranks
were gone before youd
even started.
Dejected
and bitter, you resigned your
commission and spent the next
several months drifting
around the colonies, finally
ending up at the Orion IV
station. Raider activity in
the area was on the rise, and
you were able to find
employment as a fighter pilot
on the station defense force
flying delta-V zephyr
fighters on routine patrols
to act as a deterrent.
Depressed and feeling sorry
for yourself however you
began relying on alcohol to
get you through the endless
nights. As you began to miss
patrol shifts the station
began to miss sending your
pay-chits, and you were soon
out of work again.
Strung out
and slumming it, near rock
bottom, an individual going
by the name of Peterson seeks
you out saying he has
a job for you if youre
interested. One of the
upstart
exploitation
corporations, companies
founded on stripping newly
found worlds of resources and
alien technology for a fast
credit, has contracted with
him to establish a
gray-operations group to work
outside the normal channels
protecting the
corporations interests
where an official presence
might be frowned upon.
Peterson wouldnt give
you much background on
himself, except that he had
been an EarthForce commander
during the Minbari War
and appeared to be holding a
grudge against Earthforce.
With seemingly nowhere else
to turn, you accept the job.
.Q:I
cant get enough of
Mavra where can I hear
more of her?
A:Baldurs Gate 2
players rejoice! Mercurial
has several character
soundsets available at Gamers-Allegiance. Her Brekke, Irlan,
Scarlet and Sorschana
soundsets are available here, with more being
released all the time.
Installation
and Hardware Problems
Q:Ive
installed the campaign
successfully and can play the
missions, but the main menu
screen is blank, and I
dont see any videos or
hear speech in the briefing.
Whats wrong?
A:The beginning of the
first mission
Transitions
should start with a video,
and all in-mission text
should be accompanied by
speech. First check that the
AUDIODIR and VIDEODIR paths
in your DREADNAUGHT.INI file
located in your IWAR
directory are correct. Your
DREADNAUGHT.INI file should
include the following two
lines (replace C: with your
installation drive, and
my_iwar_folder with the full
path of the folder you
installed IWAR in):
AUDIODIR
"C:\my_iwar_folder\psg\resource\video"
VIDEODIR
"C:\my_iwar_folder\psg\resource\audio"
If there is
a semicolon (;) at the
beginning of either of these
lines then delete the
semicolon and save the file.
Check the file paths
carefully that they are
correct one user has
reported his installation
missing the \
between my_iwar_folder
and psg.
Q:I
can hear speech in the
briefings, but the main menu
screen is blank and I
dont see any videos.
The game crashes when
beginning Instant Action, and
in the First
Blood mission after
they say theyre opening
the jumpgate. Whats wrong?
A:The second part of
the installation wasnt
completed successfully. Run
SETUP2.EXE to install the
second half of the campaign.
Q:I
have a Geforce or TNT2 video
card and the game crashes
immediately after starting it
in software mode. It also
doesnt work using the
3Dfx shortcuts. Can I still
play the game?.
A:In the Windows
control panel turn the
Graphics Accleration slider
all the way down to disable
hardware graphics
acceleration. You may have to
re-boot your computer after
doing this. If this still
does not successfully solve
the problem you may have to
also run the game in
windowed mode.
Edit the command line in the
Buda5_Raiders
Software shortcut to
include this switch: w
As an
alternative KinkyJ posts this
tip: "You should be able
to run full screen by running
'program
files\DirectX\DXDiag.exe' and
disabling DirectDraw
Acceleration under the
'Display' Tab. I find that
works best as you don't need
to restart the computer to
disable/enable DirectDraw. I
made a shortcut to DXDiag on
my desktop to make it
easier!" Thanks KinkyJ!
The 3Dfx
mode only works with 3Dfx
Voodoo series graphics cards
running Glide (and no, there
arent any Glide
wrappers fully compatible
with IWAR). Owners of other
cards must run the game in
software mode.
Q:Im
running the game in software
mode. Can I use a resolution
higher than 640x480?
A:Independence War
includes the unsupported
resolution of 1024x768 in
software mode. The game will
work fine in this mode,
however the loading screens
and cockpit interior graphics
will be corrupted. Edit the
command line in the
Buda5_Raiders
Software shortcut to
include this switch:
1024x768
General
Topics
General:
Q: What is Buda5?
A:
Buda5
is an attempt to turn PC game
Independence War into a Babylon 5
starship simulator. Made
entirely by amateur fans of
both worlds with no profit
gained (so don't sue us).
Buda5 includes a full single
player campaign.
Q: What do I need
to use it?
A:
You
need either the original
European release 'I-War' with
a 3d patch that you can
download from the official
Independence War website, the American
release 'Independence War' or
the latest release:
'Independence War
Special/Deluxe Edition'.
Buda5 works on all, but
Defiance is highly
recommended since it will be
superior to the I-War version
of Buda5.
Q: What
is the next campaign like?
A: Raider
campaign. Still a long way
off, but slow progress is
being made.
Q: Do
I need to download all models
separately?
A: No,
this handy model pack means you can now
just sit back and watch that
status bar do all the work
:-)
If you just want to play the
campaign, get the self
installing Minbari War pack.
You only need to mess with
the separate model downloads
if you want to make your own
missions or just generally
take Simon's latest creations
for a spin.
Q:Will Buda5
overwrite my I-War?
A: Yes
and no, mostly no. The mod
will overwrite some files,
but the changes will only
take effect when playing
custom missions. You can
still play I-War by loading
it normally. (wihout the
-noslab switch)
If you tier of Buda5 (god
forbid), then just re-install
Independence war, and you're
back where you started. No
loss.
Q: This
mod is too hard to install!
A: Not
anymore! We finally have a
self installing Minbari War
campaign. If you run into
trouble regardless, post on
our forums.
Q: Buda5
crashed when I tried to run
it.
A: The
most likely cause is that you
don't have some of the
required files. Check the
contents of the debug.txt
file in your I-War directory.
The last few lines usually
explain what the problem is.
If you can't figure it out,
post the last few lines of
the debug to the Buda5
message board and ask for
help there.
Q:
The game constantly asks for
CD2, but I have edited the
command line! I'm using the
original I-War with a 3dfx
patch.
A: Try
to make the shortcut to
game.exe instead of iwar.exe.
Q:
Can I use your models /
resources?
A: That depends on
what you use them for.
Generally the ansrew is
'yes', as long as you use
them for non-profit purposes
and remember to include
proper credits to the right
people. If you want to use
Simon's models, go ahead, but
remember to give him the
credit. Of course its also
nice to let us know you are
going to use our resources,
so please post on the boards
or mail us. Note that there
are some models that are not
made by Buda5 dev team
members, but rather visiting
'guest stars'. If you use
those, you need to ask
permission from the author -
check the models page on
details. (e.g. Kier Darby and
his Whitestar)
Q:
Will you make a mod for the
upcoming Independence War 2?
A: Probably. It
depends on how well IW2 can
be modded, but chances are
high that it is at least as
easily modified as I-War.
Q:
What does "Buda"
mean?
A: Don't ask. :-)
*sigh* We don't have a
clue, but its too late to do
anything about it now. Our
webmaster, the Merciful,
studied the matter and posted
the results on our message
forum. Apparently
"Buda" is a great
many things - none of which
have anything to do with
Babylon 5. If you REALLY
want to find out more, use
the search funtion on the
mods forum.
Graphics:
Q: The
software mode graphics look
like crap!
A: Download
and install both softwarefix
packs from the models page.
That fixes your problem.
Q: They still look
like crap, except when I
shoot near a ship!
A: Sounds
like you using I-War software
mode. Sorry, no fix for this
one. Use either hardware mode
or Defiance software mode.
Missions:
Q: I
can't get mission template X
to work!
A: The
mission templates are meant
for advanced scripters as a
reference. Since many of them
are quite old and haven't
been updated, they may not
work. If a template doesn't
work, just forget it. Try
another template or wait for
the missions to come out.
Q: What
are these 'mission
templates'?
A: In
the early days of Buda5, the
models came with scripts that
generally described how the
ship was laid out. Just
forget it. You are better off
without these buggy pieces of
****. :-)
Q: When
will the missions be ready?
A: The
minbari war is ready! New
campaigns will be released
when they are due.
Q: I
can't see the
briefing/in-game movies!
A: Edit the
VIDEODIR line in your
dreadnaught.ini file so that
it displays the FULL path.
The file in question can be
found from your I-War or
Defiance install directory.
Make sure you remove the ;
sign to uncomment the line.
Example:
original:
; VIDEODIR
"\psg\resource\video"
change to:
VIDEODIR "C:\Program
Files\Defiance\psg\resource\video"
Q: I
can't hear speech!
A: Edit
the DIALOGUEDIR line in your
dreadnaught.ini file so that
it displays the FULL path.
The file in question can be
found from your I-War or
Defiance install directory.
Make sure you remove the ;
sign to uncomment the line.
Example:
original:
; DIALOGUEDIR
"\psg\resource\audio"
change to:
DIALOGUEDIR "C:\Program
Files\Defiance\psg\resource\audio"
The
Minbari War:
Q: Dealings
chrashes!
A: Try
to re-download the Centauri
Vorchan model. That could fix
it. Also check your debug.txt
for this line:
IWar 1.100 05/19/00 19:35:06
Could not find resource
'psg\resource\sounds\B5\Jumpgateshort.wav'
If you find it, copy the
jump2.wav sound from
...\sounds to
psg\resource\sounds\B5\ and
rename it to
jumpgateshort.wav - you'll
need to make the B5 folder
yourself.
Q: The olympus
fleet does not leave system
in A Show of Force.
A:
Re-download the olympus and
unzip it on top of your
current files. You probably
don't have a certain ship
file.
Technical:
Q: Where
can I find information on
scripting, custom models,
etc.?
A: Check
out the links in our
resources section or visit
the I-War or the Buda5
message board and ask us.
We'll be happy to help you
out.
Q: How
did you sort out the textures
on the ships? What is the
process with lightwave?
A: You
place the textures on ships
in Lightwave, then convert
the texture image to I-War
pix format and put it to the
proper I-War texture dir. The
texture image must use the
I-War palette and should be
256x256, I think.
Q:
What are the pix texture
files and how do I convert
them to a more useful format?
A: The pix files
are I-War native files. You
can use the I-War texturing
kit to convert them to TGA
files (and from there to
whatever you desire). The
instructions are in the
texturing kit.
Mission
Hints and Walkthroughs
CAUTION!!!! CAUTION!!!!
CAUTION!!!!
SPOILERS
BELOW!
CAUTION!!!! CAUTION!!!!
CAUTION!!!!
Mission
Hints
- Transitions:
Jack be nimble, Jack
be quick. But no-one said
Jack be fair. [walkthrough]
- First
Blood: Divide and
conquer, but beware the
serpent's sting. [walkthrough]
- Cakewalk:
Two heads are better than
one, and its always good
to have someone cover
your back. [walkthrough]
- Instigation:
Two words Run
Away.
- The
Tables Turn:
- Low
Bidder:
- Making
Ends Meet:
- Territh:
- Strange
Relations:
- The
Rules of the Game:
- Express:
- The
Enemy of My Enemy
:
- Favor
the Bold:
- Gravedigger:
- Incarceration:
- Ashes
to Ashes, Dust to Dust:
- Cubbyhole:
- Double
Trouble:
- Signs
& Portents:
- Nijinsky:
- Hansel
& Gretel: Theorum:
The shortest distance
between point A and line
BC is along a line
perpendicular to line BC
passing through point A.
- Resurection:
MISSION
WALKTHROUGHS
Transitions
The mission
can be completed simply by
disabling Charlie squad
before they disable you -
your wingmates are
disposable. After the start
command order your wingmates
to target one of Charlie
squad while you target
another. One shot should
'kill' a ship. Charlie squad
will disable your wingmates
before they concentrate on
you, so use that time to pick
them off one by one.
To get a perfect score your
wingmates must survive.
Ironically their best chance
of survival comes when you
tell them to run away. Use
the 'practice' time to have
them escort you further away
from Charlie squad. When the
attack order is given order
them to remain in position,
or flee attackers, then
charge in on Charlie squad,
disabling them before they
get to your wingmates.
Alternatively use the
'practice' time to sneak up
on Charlie squad and ambush
them. If they happen to not
be paying attention then
who's fault is that? Make
sure you don't completely
destroy any of them though.
You'll next be asked to run
the gauntlet against all the
fighters. Simply fly away
rapidly, continuing to
accelerate using free thrust.
As they begin to approach but
before they're in firing
range change your direction
by about 45 degrees and
continue to accelerate
forward. They will overshoot
you and at best get one or
two shots off. This is the
standard evasion maneuver.
First Blood
From
hyperspace fly through the
jumppoint when it opens, then
just wait around the gate
until it recharges and IPX
jumps through. The fighters
will form up to escort the
science vessel and will not
engage until you or your
wingmates attack. Order your
wingmates to attack one of
the fighters while you
formate with the other one
and get in position along
side him. As soon as you hear
your fighters attack their
target you should fire on and
destroy the other. If you
still have trouble then
understand that one fighter
will always target you while
the other will target your
wingmates determine
which is which then next time
playing order your wingmates
to attack the fighter which
will target you, while you
attack the fighter which will
attack your wingmates.
Beware of the forward firing
arc of the science vessel -
it can be quite deadly if you
or your wingmates get in
front of the ship. After the
fighter escort is destroyed
keep an eye on your wingmen
and either order them to hold
position or to follow you so
as to keep them out of the
science vessel's forward arc.
Slip behind the science
vessel and damage it slowly
until the crew abandon's ship
and launches the shuttles.
Once the shuttles have
launched finish off the ship.
Do NOT destroy the shuttles.
Cakewalk
Jump
through the jumpoint when
Mavra opens it, then target
the rendevous waypoint and
fly towards it. A cutscene
will take you to the
freighter's location.
You need to disable the
freighter by attacking it.
The freighter is unarmed and
rather fragile - so don't
over do it here. After the
freighter is disabled Mavra
will attempt to dock with the
container. Two red-striped
fighters will appear and
attack you and Mavra. You can
go ahead and engage them, but
they have the advantage of
surprize and will eventually
disable you and Mavra, then
capture the container and
destroy the freighter.
Once they've destroyed the
freighter fly over to Mavra's
position. You'll learn that
you have no weapons, and she
has no thrusters, however
between the two of you there
is one fully functional ship.
Dock to Mavra and then pursue
the red-stripe fighters. If
they've dropped off your
contact list you can track
them down by heading towards
the gate. Fly first to the
original freighter waypoint,
then proceed from there to
the gate. They're flying at
the assisted flight maximum
speed, so you'll need to
overthrust to catch them.
Once you catch them you need
to destroy the fighters and
recapture the container.
Mavra's guns are working and
she'll help you out, but
remember that she is facing
towards your rear. When you
get about 50k off the
fighters one fighter will
break off and pursue you. One
technique is to use the match
speed autopilot to match
speeds with the attacker and
line him up in your forward
sight. Next rotate 180
degrees so he is directly
behind you. Aligning the
outlines on the contact orb
can help you line up. Now
decelerate using thrust
override towards the fighter
until Mavra engages him. It
may be helpful to switch the
tri-view to contact view to
watch the fighter and observe
if Mavra's shots are
striking. Adjust as
necessary.
The second fighter will
attempt to flee towards the
gate with the container.
Aproach that fighter and use
the match speed autopilot
again to move into formation
with him. Use your free
thrust controls to maneuver
into position directly above
the fighter. Now spin 180
degrees again (check the
contact orb) so Mavra can
attack the fighter. Keep an
eye on the damage level of
the container as some of her
shots may strike it instead
(you'd almost think she
WANTED to destroy it), and
rotate away if necessary to
let it repair. Reposition
yourself and repeat as
needed.
When both fighters are
destroyed dock to the
container and then return to
the jumpgate.
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