Get yourself a Buda5
interface! You don't need it,
but its cool. :-) The
interface replaces the I-War menu
with a Buda5 one that works
exactly the same way. Note: This
is brand new. If you have the old
experimental interface, you might
as well update.
A small update about the Minbari
War campaign: It is ready, but we
still need some voices for the
voice pack. Once I have all the
voices, the campaign will be
released. |
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The complete model pack is
once again up to date. If you are
not sure if you have the latest
models or if you have had
problems with the Infinity War,
go download it now.
In addtion to that, the standard
jumppoints that come with the
jumpgate have been updated. There
are now 3 separate models; one
with blue textures for ships
entering a system, one with
orange textures for ships
entering hyperspace and one with
red textures for use in
hyperspace. I also included a
demonstration script about
jumpgates, jumppoints and
hyperspace. |
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| Added ship file templates to
Bin'Tak and Var'Nic and software
texures to Th'Nor zips. Indie
added ship files to T'loth and
Earth freighter and Planetary
Defence Satellite yesterday. The
last one has also updated
texures. The updated files
version number in
"X.Y.Z" format.
"X" marks the model
version, "Y" is the
number of modifications -
texures, collosion models etc. -
to that model and "Z"
is the number of updated ship
setup files. Another B5 mods article.
It's in german, so if you can't
read the language, copy the URL
and go and paste it to Babel
Fish to translate it. Here's
a direct link to the Buda5
part. Somewhat related to the
article I added a link to Maweric's
page in BudaCom. He has a
german installation guide for
Buda5.
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| Converted the rest of the
textures to software mode. Get
them here. |
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| Added the Narn Bin'Tak model to the
models section. Includes software
mode textures which should work. |
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| I made a sharper version of
the Minbari War trailer.
This one is 3,46MB in size. You
should download this one if you
have the bandwidth. Also
tidied this page a little. I
removed some extra tables that
didn't influence the look of the
page and didn't show up.
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| Another trailer.
This time with in-game footage -
taken in Glide mode, 800x400
resolution. Credits: screen
captures and video compiling by
The Merciful, CGI Indie (Sharlin)
& Conor Clancy (Hyperion)
File size 1 817KB (1,77MB),
lenght 36 seconds, resolution
400x300 pixels. The animation
is a selfrunning Bink file. Just
double click on it to view.
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| Dreadnaught has made a
trailer for Buda5. You can get it
from his
website. Go check it out! |
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| "softwarefix.zip"
updated, with new texures fixed
by Fisu. Altogteher the zip
contains now Nova, Experimental
Omega, the rest Starfuries, EA
Thunderbolt, Olympus, Warlock,
Explorer ship, Merciful's
jumppoints, Ringstation(only 1
texture), Bluebits.pix (used in
indie four rail) - at least. Past
month had some anniversaries. It
was about an year ago I found out
Kier
Darby's White Star worked in
Independence War (everybody
say:"Yeah!"). It also
became an year since the infamous
"Black Monday" when
Sierra closed Yesemite Studios,
thus making the remaining
development crew to move. A
decision that proved to be a
prelude to B5:ItF's (everybody
say:"Booo!").
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To Archives vol. 1
To Archives vol. 2
To Archives vol. 3
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| The
companies mentioned below (or any other
companies) do not have any involvement
with Buda5 in any form.
Babylon 5, characters,
names, and all related indicia are
trademarks of Time Warner Entertainment
Co., LP. ©1999 Time Warner Enter
Entertainment Co., LP.
I-War and Independence
War ©1999 Infogrames Entertainment and
©1999 Particle Systems Ltd. All Rights
Reserved.
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