Progress Viewer - sept 03, 2002
 With Quarto's help i started working on the ship viewer, its not completely finished,
 but its close. You will be able to access it through the cic room ingame.

   

  In 32-bits style - aug 16, 2002
 Thanks to HCl, we can now use the WCP  engine in  32-bit Z-buffer  instead  of  the old
 16-bit format. The patch is  still on  beta-test but  its rather impressive. It fix  the waving
 texture bug wich produced undesirable effects on the models, specially on the capships.
 There are some comparison shots:

	            Before                                                         After
		

	 	

  Music to our ears - aug 09, 2002
 Im releasing the itf music in mgi format to run into SO, it wont be the mod final version
 of  the mod music tough, since  it will have complex mgis, wich varies during the game
 as  you're in a battle,  just  cruising or completing  a mission, just  like in  WCP.  In  the 
 mean  time,  there are  3 shots  of the fmv  ( the interlaced effect is because the screens 
 were taken inside the game ) :

   

  Ejection testing - jul 28, 2002
 There are a few ejection sequences, showing the new ejection pod, and the ejection
 recovery scene, just be careful where you eject, you never know who might appear 
 to pick you up ;). Btw,  im zipping the released  ships  per race, to organize  the files 
 section.
   

                                                 

                      Wing Commander & All related characters, etc. are Copyright Origin Systems.    
                  Babylon 5 & All related characters, etc. are Copyright Time Warner Entertainment.